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 Classes/Items

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baet
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PostSubject: Classes/Items   Sat May 30, 2009 6:04 pm

Kind of Classes

Brawler



To most people, Brawling is considered a primitive, outdated course. This, however, is a grave misconception. To major in Brawling, students must harness latent powers stored deep within their bodies. Only students demonstrating high strength and coordination test scores qualify for this course, as Brawlers have shunned all armed conflict, choosing instead to embrace combat in its purest, basest form.
Brawlers can choose to minor in Fist Strikes, where they learn to channel their kinetic energy into lightning-quick pugilistic attacks. These Brawling students who focus on hand speed tend to rely on the violent volume of their rapid-fire, two-fisted strikes to knock out their opponents. In contrast, Brawlers who minor in Kick Strikes concentrate on their kicking power, which may be slower and more deliberate, but deal more damage. For these Brawlers, one spinning leg strike, delivered with powerful precision, is often all they need to end a fight.
Students of this course will eventually become masters of close range combat, the brutal poetry of their movement a sight to behold. That is, if you can see it.

Swordmanship




The Art of the Sword, once banished for its role in numerous bloody conflicts, has been reinstated in the schools’ curriculum. However, only applicants who tested highly in both strength and agility can apply to this course.
Students in this course must develop not only their strength but their dexterity as well, in order to perform the various, intricate, high-stakes swordplay demanded by their discipline, where the slightest error in judgment can have dire consequences not only for their opponents, but for themselves as well.
By honing their dexterity, some Swordsmen choose to minor in Blades, using these lighter, shorter weapons to create a higher defense radius for themselves, where they can thrust and parry with ease and flow, even as they sacrifice low base damage.
Some Swordsmen, on the other hand, choose to minor in Broadswords. This minor limits their defensive abilities but also multiplies their offensive output, so that when an opponent does meet the end of their blade, the blow is swift, clean, and most of all, final.
Either minor is equally formidable in higher grade levels but be warned—for those who major in Swordsmanship, theirs is a life lived not only on the edge but by the edge.

Archery



The course of Archery is perhaps the most artistic of the four courses, an enchanting visual symphony of flying arrows and twanging bows.
Applicants to Archery must show high dexterity and agility test scores to pass the course.
Archery students can choose to minor in Short Bows, which produce higher minimum damage to start off with and are extremely accurate; or Long Bows, which deal higher maximum damage at higher grade levels but can be prone to misses.
Graduates of Archery boast that the mark of a true archer is that they never miss one.

Shamanism



The fusion between martial arts and Qi-- the energy that flows through and around the human body, physically and psychically— is a difficult idea to comprehend for outsiders to the practice of Shamanism, but for those students who choose this course, this much they know: one cannot exist without the other. The most powerful martial arts are driven by Zen-like spirituality and the most powerful magic effected only through flawless physical execution.
Students of Shamanism must grade highly in both intelligence and agility.
Accomplished Shamans are students who can sway the fate of entire battles with a myriad of skills and abilities. Shamans can minor in Spears, which gives them heightened attack power but prevents them from using spells. To cast spells, Shamans need to minor in Wands, which allows them to cast powerful healing and buffering spells in support of fellow students.
It always helps to have Shamans in your class because, as you will realize soon enough during your tenure on campus, the balance of your existence may depend on them.

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PostSubject: Re: Classes/Items   Sat May 30, 2009 6:23 pm

Consumable Items and Potions

Name / Price / Function

Bread / 50 / HP Recovery: 60
HP Recovery Potion (Small) / 100 / HP Recovery: 110
HP Recovery Potion (Big) /150 / HP Recovery: 230
Cherry Ice Cream / 250 / HP Recovery: 400
MP Recovery Potion (Small) /50 / MP Recovery: 30
MP Recovery Potion (Medium) / 100 / MP Recovery: 60
MP Recovery Potion (Big) / 150 / MP Recovery: 100
Chocolate Ice Cream / 250 / MP Recovery: 200
SP Recovery Potion (Small) /40 / SP Recovery: 10
SP Recovery Potion (Medium) / 100 / SP Recovery: 30
SP Recovery Potion (Big) / 150 / SP Recovery: 90
Almond Ice Cream / 300 / SP Recovery: 180
Vitality Recovery Potion / 180 / HP, MP Recovery: 60
Synthetic Recovery Potion /250 / HP,MP, SP Recovery: 80
Hotdog / 550 /HP,MP, SP Recovery: 200
RefinePill / 300 / Treating Abnormal Statuses

Special Items

Name -------- Effect/Function

•Burr - Refining item that improves weapon power to a maximum of +4.

•Fine Burr - Refining item that improves weapon power to a maximum of +9. Refining failure may cause the vanishment of the entire item.

•Protection Potion - Refining item that improves defense to a maximum of +4.

•Luxury Protection Potion - Use to increase Defense to a maximum of +9. Upgrading failure may cause then vanishment of the entire item.

•Bone Powder - Refining item that endows Wind Resistance to a maximum of +4.

•Opulent Bone Powder - Refining item that endows Wind Resistance to a maximum of +9. Upgrading failure may cause the vanishment of the item.

•Iron - Refining item that endows Fire Resistance to a maximum of +4.

•Fine Iron - Refining item that endows Fire Resistance to a maximum of +9. Upgrading failure may cause the vanishment of the item.

•Crystal - Refining item that endows Ice Resistance to a maximum of +4.

•Fine Crystal - Refining item that endows Ice Resistance to a maximum of +9. Upgrading failure may cause the vanishment of the item.

•Sodium - Refining item that endows Electric Resistance to a maximum of +4.

•Fine Sodium - Refining item that endows Electric Resistance to a maximum of +9. Upgrading failure may cause the vanishment of the item.

•Silver - Refining item that endows Poison Resistance to a maximum of +4.

•Fine Silver - Refining item that endows Poison Resistance to a maximum of +9. Upgrading failure may cause the vanishment of the item.

Rings

Name === Effects
Copper Tin Ring = Increase Defensive Power
Copper Ring =Increase Defensive Power and Accuracy
Alloy Ring =Increase Defensive Power and Strength
Jade Ring =Increase Defensive Power and Dexterity
Silver Ring =Increase Defensive Power and INT Power
Aruhagen Ring =Increase Defensive Power
Marrow Ring =Increase Defensive Power ,and Intelligence
Dark Ring =Increase Defensive Power and Physical Strength
Vanish Ring =Increase Defensive Power , HP
Psyche Ring =Increase Defensive Power and MP
Vaporous Ring =Increase Defensive Power and SP


Necklaces

Name === Effects
Wooden Necklace = Increases defense power
Iron Necklace =Increases defense power and the defenses against Fire element
Stone Necklace = Increases defense power and the defenses against Ice element
Osteal Necklace = Increases defense power and the defenses against Electricity element
Fairy's Ring = Increases defense power and increase the defenses against Posion element
Black Rosary = Increases defense power and Attack power
Soul Recall Rosary = Increases defense power and Accuracy
Lo Han Rosary = Increases defense power and Evasion
White Bone Rosary = Increases defense power and HP Recovery rate
Azrael Rosary =Increases defense power and MP Recovery rate
Psyche Rosary = Increases defense power and SP Recovery rate
Vaporous Rosary = Increasee defense power, HP, MP & SP Recovery rates

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ErudaXhienz
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PostSubject: Re: Classes/Items   Sat May 30, 2009 7:37 pm

you memorized everything? very addict in playing

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PostSubject: Re: Classes/Items   Sat May 30, 2009 7:40 pm

Nag-pilot ako ng isang Brawler for 1 month.. Laughing

That's Why..

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