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 Stronghold

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erollsam
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PostSubject: Stronghold   Tue May 26, 2009 1:32 pm

STRONGHOLD

[img][/img]
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erollsam
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PostSubject: Re: Stronghold   Tue May 26, 2009 1:34 pm

Stronghold is a 'historic real-time strategy (RTS)' game developed by Firefly Studios in 2001. The game focuses primarily on conquest and expansion through military pursuits, but also provides space for economic strategy and development. There is both an economic and a military campaign to be played and both are discussed in the game manual. The game takes place in Medieval Britain around the time of AD 1066, though, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.
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PostSubject: Re: Stronghold   Tue May 26, 2009 1:36 pm

GAMEPLAY


In Stronghold, the player takes the role of a lord in a kingdom. The goal is to create a stable economy and a strong military to defend against invaders, destroy enemy castles and accomplish the mission objectives.

Stronghold contains several modes of gameplay, with both combat based and economic missions. The main game mode is the military campaign, which is based upon a map of Great Britain. The backstory to the campaign begins when the King invades a barbarian enemy, where the King is captured and held for ransom. Four Lords take control of the Kingdom, dividing it into their personal territories. The player is represented by a young, inexperienced commander, whose father is killed in an ambush by the one of the villains, helped by two lords remaining loyal to the king. The player then has to regain control of the Kingdom, re-gaining control of one county each mission. The player has to defeat each of the four Lords in the campaign, receiving help from the King once he has been successfully ransomed mid-game. An economic campaign is set after the main campaign, where the player re-constructs parts of the Kingdom. The player is set goals to complete against a variety of obstacles, such as bandits and fire.

Other game modes are one-mission combat and economic scenarios, where the player has to complete either military or economic goals. A Siege mode is included in the game, where the player may attack or defend several historical castles. Free build mode is another game mode; here the player has the option of building a castle without any objectives. More scenarios can be created for the game by the inbuilt map editor.

Features


In order to survive, the player is required to construct a castle, building the individual buildings and the castle walls and towers. The player is also left to determine which buildings are vital and which can be left outside the castle to be destroyed in the event of an attack. There are also options to create soldiers to defend the castle, and to eventually attack and defeat an enemy.

In order to create a stable economy and gather resources, the player is required to maintain a positive popularity level with his peasants; failure to do so will result in peasants leaving the castle and subsequent economic collapse. Popularity can be maintained by keeping adequate housing, low taxes, high food rations, a supply of ale and encouraging religion. Popularity can also be affected by the creation of structures to inspire fear or love: facilities of torture and execution will increase worker efficiency but reduce popularity and military units' effectiveness, presumably due to bad morale; while parks, statues and shrines will have the opposite effects.

The game differs from many other similar games as the player is required to process resources through a number of facilities before they can be used for a certain purpose. To create an army, a player must not only have free peasants, but must process the resources required for their weapons through appropriate workshops, rather than simply spend the resources required at a barracks. For example, some resources, like wood, require only a peasant to chop down a tree and turn the logs into lumber. Others, such as bread, require the harvesting of wheat, the production of flour, the production of bread, and then consumption. With enough gold, certain stages of production can be bypassed by buying the resources from the market building. In the bread production for example, flour can be bought and turned into bread by bakeries, thereby skipping two stages.
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erollsam
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PostSubject: Re: Stronghold   Tue May 26, 2009 1:41 pm

Screenshots of this game







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Angeli
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PostSubject: Re: Stronghold   Tue May 26, 2009 11:40 pm

parang age of empires p0h ba 2?
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erollsam
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PostSubject: Re: Stronghold   Tue May 26, 2009 11:54 pm

Angeli wrote:
parang age of empires p0h ba 2?

It's like Age of Empires but Stronghold has more realistic graphics and musics.
It has also comes with series:

-Stronghold Crusader
-Stronghold Crusader: Extreme
-Stronghold 2
-Stonghold Legends
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Angeli
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PostSubject: Re: Stronghold   Wed May 27, 2009 12:50 am

ah ok po ty ^_^
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baet
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PostSubject: Re: Stronghold   Wed May 27, 2009 4:17 pm

^
^
upload your Avatar

so that we can see you =)
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erollsam
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PostSubject: Re: Stronghold   Wed May 27, 2009 4:25 pm

^
Agree
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FreeRhyn
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PostSubject: Re: Stronghold   Mon Jun 08, 2009 8:44 pm

wah nag lalaro din kayo strong hold?

maganda yang strong hold sayang lang na reformat pc

namin wala na ung game na un maganda pa nmn un

hehehhe!
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